StinkyEngine 2.0.5
See the version list below for details.
dotnet add package StinkyEngine --version 2.0.5
NuGet\Install-Package StinkyEngine -Version 2.0.5
<PackageReference Include="StinkyEngine" Version="2.0.5" />
<PackageVersion Include="StinkyEngine" Version="2.0.5" />
<PackageReference Include="StinkyEngine" />
paket add StinkyEngine --version 2.0.5
#r "nuget: StinkyEngine, 2.0.5"
#:package StinkyEngine@2.0.5
#addin nuget:?package=StinkyEngine&version=2.0.5
#tool nuget:?package=StinkyEngine&version=2.0.5
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. The engine comes with a full set of systems that make game development easier, without forcing you to use a specific approach. You have the freedom to use the systems in any way that suits your needs.
To create a new Project?
Use the StinkyEngine package template instead of doing it manually. It will set up your new projects very easily.
- Install dotnet 6 or above. Can install it here: https://dotnet.microsoft.com/en-us/download
- Once dotnet is installed, load up your command line and type:
dotnet new install StinkyEngine.Templates.CSharp
- Locate to a folder where you like to create a StinkyEngine project and type:
dotnet new stinky -n <project name>
- Done!
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- MonoGame.Framework.Content.Pipeline (>= 3.8.1.303)
- MonoGame.Framework.DesktopGL (>= 3.8.1.303)
- Newtonsoft.Json (>= 13.0.3)
- System.Runtime.Serialization.Xml (>= 4.3.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.4.7 | 320 | 4/23/2024 |
| 2.4.6 | 237 | 4/12/2024 |
| 2.4.5 | 222 | 4/6/2024 |
| 2.4.4 | 214 | 4/5/2024 |
| 2.4.3 | 209 | 4/5/2024 |
| 2.4.2 | 237 | 4/5/2024 |
| 2.3.5 | 261 | 2/23/2024 |
| 2.3.0 | 260 | 1/13/2024 |
| 2.2.9 | 255 | 1/12/2024 |
| 2.2.8 | 216 | 1/11/2024 |
| 2.2.7 | 257 | 1/6/2024 |
| 2.2.5 | 237 | 12/31/2023 |
| 2.2.2 | 223 | 12/29/2023 |
| 2.2.0 | 244 | 12/29/2023 |
| 2.1.3 | 218 | 11/25/2023 |
| 2.1.2 | 235 | 10/23/2023 |
| 2.1.0 | 239 | 9/16/2023 |
| 2.0.25 | 301 | 7/5/2023 |
| 2.0.23 | 279 | 7/2/2023 |
| 2.0.22 | 300 | 7/2/2023 |
| 2.0.21 | 297 | 7/2/2023 |
| 2.0.20 | 279 | 6/29/2023 |
| 2.0.19 | 288 | 6/29/2023 |
| 2.0.18 | 308 | 6/28/2023 |
| 2.0.17 | 301 | 6/26/2023 |
| 2.0.16 | 275 | 6/25/2023 |
| 2.0.9 | 323 | 4/24/2023 |
| 2.0.5 | 389 | 4/2/2023 |
| 1.9.8 | 534 | 3/11/2023 |
| 1.9.7 | 379 | 3/9/2023 |
| 1.9.6 | 385 | 3/9/2023 |
| 1.9.5 | 372 | 3/9/2023 |
- Added AddScreens to ScreenManager, Screens, and Entity/Children
- Added RemoveScreens to ScreenManager, Screens, and Entity/Children
- Added RemoveScreen on Entity
- Moved NextDouble from RandomExtentions to FastRandom
- Moved NextFloat from RandomExtentions to FastRandom
- Made Screen.GetSingleton and Entity.GetSingleton, static, so they can be accessed from any where.
- Added GetSaveFilePath and SaveFileExists in FileUtils.
- Majority of non-extendable, mostly engine related classes, were changed to Sealed to improve performance by x50 to x1000.
- Enabled library documentation. Not all of it is fully done, work in progress.
- Fixed FastRandom upper bounds for random values.
- Added CoroutineActions in CoroutineUtils.
- Fixed bug where the entity was removed but still appears in Screen.Children or Entity.Children
- Added RemoveAllScreens in ScreenManager.
- Bug where it caused some, invisible screens, to appear visible.