WinterRose.Monogame 1.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package WinterRose.Monogame --version 1.1.0
NuGet\Install-Package WinterRose.Monogame -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="WinterRose.Monogame" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add WinterRose.Monogame --version 1.1.0
#r "nuget: WinterRose.Monogame, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install WinterRose.Monogame as a Cake Addin
#addin nuget:?package=WinterRose.Monogame&version=1.1.0

// Install WinterRose.Monogame as a Cake Tool
#tool nuget:?package=WinterRose.Monogame&version=1.1.0

Introduced a new class 'Application' of which your main game class should inherit from. you must implement just one method to load a first world. all other things are done behind the scenes.

further there is now a WorldTemplate class to inherit from should you desire to have your world templates in code rather than a text file

Product Compatible and additional computed target framework versions.
.NET net8.0-windows7.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.333 79 4/29/2024
1.1.332 81 3/25/2024
1.1.331 89 1/18/2024
1.1.33 74 1/18/2024
1.1.32 74 1/18/2024
1.1.31 67 1/18/2024
1.1.3 75 1/18/2024
1.1.2 89 1/15/2024
1.1.1 91 1/2/2024
1.1.0 75 12/14/2023
1.0.2 67 12/11/2023
1.0.1 72 12/7/2023
1.0.0 50 12/6/2023

Introduced a new class 'Application' of which your main game class should inherit from. you must implement just one method to load a first world. all other things are done behind the scenes.
further there is now a WorldTemplate class to inherit from should you desire to have your world templates in code rather than a text file