WinterRose.Monogame 1.1.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package WinterRose.Monogame --version 1.1.1
NuGet\Install-Package WinterRose.Monogame -Version 1.1.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="WinterRose.Monogame" Version="1.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add WinterRose.Monogame --version 1.1.1
#r "nuget: WinterRose.Monogame, 1.1.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install WinterRose.Monogame as a Cake Addin
#addin nuget:?package=WinterRose.Monogame&version=1.1.1

// Install WinterRose.Monogame as a Cake Tool
#tool nuget:?package=WinterRose.Monogame&version=1.1.1

The next update of the framework.

added a a simple particle emitter component that is by no means perfect but does the job for what i need in terms of particles. does not feature deathemitters. will probably add that later

input class now contains properties that dictate whether a key is pressed. saves typing and a lot of usings for the Microsoft.Xna.Framework.Input.Keys stuff

minor bug fixes and other improvements

Product Compatible and additional computed target framework versions.
.NET net8.0-windows7.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
1.1.333 79 4/29/2024
1.1.332 81 3/25/2024
1.1.331 89 1/18/2024
1.1.33 74 1/18/2024
1.1.32 74 1/18/2024
1.1.31 67 1/18/2024
1.1.3 75 1/18/2024
1.1.2 89 1/15/2024
1.1.1 91 1/2/2024
1.1.0 75 12/14/2023
1.0.2 67 12/11/2023
1.0.1 72 12/7/2023
1.0.0 50 12/6/2023

Introduced a new class 'Application' of which your main game class should inherit from. you must implement just one method to load a first world. all other things are done behind the scenes.
further there is now a WorldTemplate class to inherit from should you desire to have your world templates in code rather than a text file