A Bloom Filter is a probabalistic data structure that Implements the Add() and Contains() methods in a memory efficient manner when compared to the more traditional Hash Set. However, the Bloom Filter has some draw backs:
It will sometimes indicate that an element is in the set when it isn't. The...
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A Bloom Filter is a probabalistic data structure that Implements the Add() and Contains() methods in a memory efficient manner when compared to the more traditional Hash Set. However, the Bloom Filter has some draw backs:
* It will sometimes indicate that an element is in the set when it isn't. The...
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If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect...
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MonoGame.GlowEffect is a library to generate glow for Texture2D in MonoGame.
We also support Sprite Font.
We use a shader effect to process the glow effect.