149 packages returned for Tags:"EntLib"

Enterprise Library - Common Infrastructure
The Enterprise Library Common assembly contains elements that are shared among multiple application blocks. By supplying a set of commonly used functions to all the application blocks, the Common assembly reduces the dependency of one application block on another.
A source code package designed primarily for library and framework authors who want dependency free logging support in their component. Also useful in end applications. As of 5.0.0 it works with NetStandard2.0 and SDK projects. For legacy csproj format support use 4.x versions. If you are a library... More information
Enterprise Library - Transient Fault Handling Application Block
The Transient Fault Handling Application Block for Windows Azure ("Topaz") provides a set of reusable and testable components for adding retry logic into your Windows Azure applications leveraging Windows Azure SQL Database, Windows Azure storage, Service Bus and Caching Service. This makes your... More information
Enterprise Library - Data Access Application Block
The Enterprise Library Data Access Application Block simplifies the development of tasks that implement common data access functionality. Applications can use this application block in a variety of situations, such as reading data for display, passing data through application layers, and submitting... More information
Enterprise Library - Data Access Application Block for for .Net Core & .Net Standard
The Enterprise Library Data Access Application Block simplifies the development of tasks that implement common data access functionality. Applications can use this application block in a variety of situations, such as reading data for display, passing data through application layers, and submitting... More information
Unity Interception Extension for .Net Core & .Net Standard
Unity interception enables you to effectively capture calls to objects and add additional functionality to the target object. Interception is useful when you want to modify the behavior for individual objects but not the entire class, very much as you would do when using the Decorator pattern. It... More information