returned for Tags:"Metal"
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.
ImageSharp integration for Veldrid. Provides functionality for loading GPU Textures with ImageSharp.
ImGui integration for Veldrid. Provides a simple interface for rendering and interacting with ImGui.NET.
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
Vulkan 1.0 implementation using Xamarin.Metal
NoesisGUI Apple Metal Render Context
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
Provides a camera component for vision-based augmented reality using Vuforia
Provides the integration of Bullet physics component in Wave Engine
Provides a service and set of components that provides Noesis GUI functionality
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Provides a wrapper for the BulletSharp physics component
Provides a wrapper for the VuforiaSharp component
Provides utilities to work with different assets formats (e.g. audio formats, textures, 3D models...)
Provides DirectX11 rendering implementation for Wave Engine
Provides the ability to use Windows Forms as a window system
Provides DirectX12 rendering implementation for Wave Engine