returned for Tags:"Metal"
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.
ImageSharp integration for Veldrid. Provides functionality for loading GPU Textures with ImageSharp.
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
NoesisGUI Apple Metal Render Context
High performance cross platform .NET math library
ImGui integration for Veldrid. Provides a simple interface for rendering and interacting with ImGui.NET.
Provides a camera component for vision-based augmented reality using Vuforia
Provides a set of mathematics and calculation-related helper classes, shared between the rest of assemblies
Provides classes and components for connecting multiple clients across the network.
Vulkan 1.0 implementation using Xamarin.Metal
Provides the integration of Bullet physics component in Wave Engine
Provides a series of abstractions to access sensors in different platforms (e.g accelerometer, compass, device info, vibration etc...)
Provides a service to translate HLSL to GLSL, ESSL, Metal and SPIR-V shader languages
Provides a wrapper for the BulletSharp physics component
Provides common MSBuild targets to run in different platforms
Provides an XAudio2 implementation for Wave Engine audio subsystem