returned for Tags:"WaveEngine"
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform.
Provides components, behaviors and drawables, which allow developers to create games reusing a lot of code.
Provides a set of materials and shaders compatible with DirectX and OpenGL.
Provides a specific implementation for every supported platform.
Provides a set of image effects to enhance the realism and final look.
This package references all the needed package to getting started with WaveEngine.
Provides a set of classes that provides Physics 2D implementation using native Box2D library.
Provides a camera component for vision-based augmented reality using Vuforia.
Provides support to 2D Tiled Map editor, which allows developers create orthogonal, isometric and hexagonal maps.
Provides support to Spine 2D skeletal animation tool.
Provides a cross-platform implementation of some analytics providers.
Provides classes and components for connecting multiple clients across the network.
Provides support to Social Gaming Network, which allows developers create leaderboards, achievements, etc...
Provides a service to support Oculus Rift headset.
Provides a service to support Microsoft Kinect v2.0 sensors.
Provides a service to support LeapMotion sensor.
Provides support for Google Cardboard VR system.
Provides a service to support Microsoft HoloLens AR system.
Provides a set of classes that provides Physics 3D implementation using native Bullet Physics library.