Excalibur 0.16.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Excalibur --version 0.16.0
NuGet\Install-Package Excalibur -Version 0.16.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Excalibur" Version="0.16.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Excalibur --version 0.16.0
#r "nuget: Excalibur, 0.16.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Excalibur as a Cake Addin
#addin nuget:?package=Excalibur&version=0.16.0

// Install Excalibur as a Cake Tool
#tool nuget:?package=Excalibur&version=0.16.0

image

Thanks to @pathurs, @dgparker, and @rougepied for their contributions!

Added

  • New typesafe and override safe event lifecycle overriding, all onEventName handlers will no longer be dangerous to override (#582)
    • New lifecycle event onPreKill and onPostKill
  • SpriteSheets can now produce animations from bespoke sprite coordinates SpriteSheet.getAnimationByCoords(engine, coords[], speed) (#918)
  • Added drag and drop suppor for Actors (#134)
    • New Event enter
    • New Event leave
    • New Event pointerenter
    • New Event pointerleave
    • New Event pointerdragstart
    • New Event pointerdragend
    • New Event pointerdragmove
    • New Event pointerdragenter
    • New Event pointerdragleave
    • New Class PointerDragEvent which extends PointerEvent
    • New Class GlobalCoordinates that contains Vectors for the world, the page, and the screen.
    • Added property ICapturePointerConfig.captureDragEvents which controls whether to emit drag events to the actor
    • Added property PointerEvent.pointer which equals the original pointer object

Deprecated

  • Sprite.sx, Sprite.sy, Sprite.swidth, Sprite.sheight has be deprecated in favor of Sprite.x, Sprite.y, Sprite.width, Sprite.height (#918)

Fixed

  • Added missing lifecycle event handlers on Actors, Triggers, Scenes, Engine, and Camera (#582)
  • Tile Maps now correctly render negative x-axis coordinates (#904)
  • Offscreen culling in HiDPI mode (#949)
    • Correct bounds check to check drawWidth/drawHeight for HiDPI
    • suppressHiDPIScaling now also suppresses pixel ratio based scaling
  • Extract and separate Sprite width/height from drawWidth/drawHeight to prevent context corruption (#951)
There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
0.29.2 133 4/7/2024
0.29.1 138 2/23/2024
0.29.0 135 2/20/2024
0.28.7 161 1/27/2024
0.28.6 142 1/13/2024
0.28.5 172 1/6/2024
0.28.4 161 12/22/2023
0.28.3 147 12/12/2023
0.28.2 173 12/2/2023
0.28.0 261 8/11/2023
0.25.3 595 2/6/2022
0.25.2 468 1/22/2022
0.25.1 528 11/6/2021
0.25.0 446 10/4/2021
0.24.5 764 9/7/2020
0.24.4 674 9/3/2020
0.24.3 671 5/10/2020
0.24.1 574 4/24/2020
0.24.0 610 4/24/2020
0.23.0 760 6/8/2019
0.22.0 751 4/6/2019
0.21.0 925 2/2/2019
0.20.0 922 12/23/2018
0.19.1 914 10/23/2018
0.19.0 965 10/13/2018
0.18.0 1,025 8/4/2018
0.17.0 1,084 6/16/2018
0.16.0 1,152 4/6/2018
0.15.0 948 2/17/2018
0.14.0 1,104 12/2/2017
0.13.0 1,032 10/7/2017
0.12.0 1,116 8/12/2017
0.11.0 1,203 6/10/2017
0.10.0 1,171 4/8/2017
0.9.0 1,186 2/10/2017
0.8.0 1,116 12/4/2016
0.7.1 1,310 10/4/2016
0.7.0 1,342 8/30/2016
0.6.0 1,569 1/20/2016
0.5.1 1,360 6/26/2015
0.5.0 1,334 6/4/2015
0.2.2 1,708 4/16/2014
0.2.1 1,543 4/16/2014
0.2.0 1,568 4/10/2014
0.1.1-alpha 1,191 12/19/2013
0.1.0-alpha 1,283 12/12/2013