Excalibur 0.19.0

Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

There is a newer version of this package available.
See the version list below for details.
Install-Package Excalibur -Version 0.19.0
dotnet add package Excalibur --version 0.19.0
<PackageReference Include="Excalibur" Version="0.19.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Excalibur --version 0.19.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

image

Thanks to @T00mm , @TheEyeOfBrows for their contributions!

Changed

  • Excalibur user documentation has now moved to excaliburjs.com/docs
  • Excalibur will now prompt for user input before starting the game to be inline with the new webaudio requirements from chrome/mobile browsers (#1031)

Deprecated

  • PauseAfterLoader for iOS in favor of new click-to-play functionality built into the default Loader (#1031)

Fixed

  • Fixed issue where Edge web audio playback was breaking (#1047)
  • Fixed issue where pointer events do not work in mobile (#1044)
  • Fixed issue where iOS was not loading by including the right polyfills (#1043)
  • Fixed issue where sprites do not work in Firefox (#980)
  • Fixed issue where collision pairs could sometimes be incorrect (#975)
  • Fixed box collision velocity resolution so that objects resting on a surface do not accumulate velocity (#986)

image

Thanks to @T00mm , @TheEyeOfBrows for their contributions!

Changed

  • Excalibur user documentation has now moved to excaliburjs.com/docs
  • Excalibur will now prompt for user input before starting the game to be inline with the new webaudio requirements from chrome/mobile browsers (#1031)

Deprecated

  • PauseAfterLoader for iOS in favor of new click-to-play functionality built into the default Loader (#1031)

Fixed

  • Fixed issue where Edge web audio playback was breaking (#1047)
  • Fixed issue where pointer events do not work in mobile (#1044)
  • Fixed issue where iOS was not loading by including the right polyfills (#1043)
  • Fixed issue where sprites do not work in Firefox (#980)
  • Fixed issue where collision pairs could sometimes be incorrect (#975)
  • Fixed box collision velocity resolution so that objects resting on a surface do not accumulate velocity (#986)

Dependencies

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
0.24.3 61 5/10/2020
0.24.1 67 4/24/2020
0.24.0 65 4/24/2020
0.23.0 202 6/8/2019
0.22.0 200 4/6/2019
0.21.0 206 2/2/2019
0.20.0 261 12/23/2018
0.19.1 245 10/23/2018
0.19.0 275 10/13/2018
0.18.0 315 8/4/2018
0.17.0 336 6/16/2018
0.16.0 397 4/6/2018
0.15.0 323 2/17/2018
0.14.0 393 12/2/2017
0.13.0 391 10/7/2017
0.12.0 438 8/12/2017
0.11.0 518 6/10/2017
0.10.0 473 4/8/2017
0.9.0 473 2/10/2017
0.8.0 429 12/4/2016
0.7.1 555 10/4/2016
0.7.0 549 8/30/2016
0.6.0 769 1/20/2016
0.5.1 603 6/26/2015
0.5.0 563 6/4/2015
0.2.2 686 4/16/2014
0.2.1 598 4/16/2014
0.2.0 613 4/10/2014
0.1.1-alpha 533 12/19/2013
0.1.0-alpha 577 12/12/2013
Show less