Excalibur 0.21.0

Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

There is a newer version of this package available.
See the version list below for details.
Install-Package Excalibur -Version 0.21.0
dotnet add package Excalibur --version 0.21.0
<PackageReference Include="Excalibur" Version="0.21.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Excalibur --version 0.21.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

image

Thanks to @kevin192291 and @dylanavery720 for their contributions!

Breaking Changes

Added

  • Added ability to automatically convert .gif files to SpriteSheet, Animations, and Sprites #153 courtesy of @kevin192291
  • Add new viewport property to camera to return a world space bounding box of the current visible area #1078

Changed

  • Updated ex.Color and ex.Vector constants to be static getters that return new instances each time, eliminating a source of bugs in excalibur #1085
  • Remove optionality of engine in constructor of Scene and _engine private with an underscore prefix (#1067) courtesy of @dylanavery720

Deprecated

  • Rename ex.BaseCamera to Camera, ex.BaseCamera will be removed in v0.22.0 #1087

Fixed

  • Fixed issue of early offscreen culling related to zooming in and out #1078
  • Fixed issue where setting suppressPlayButton: true blocks load in certain browsers #1079

image

Thanks to @kevin192291 and @dylanavery720 for their contributions!

Breaking Changes

Added

  • Added ability to automatically convert .gif files to SpriteSheet, Animations, and Sprites #153 courtesy of @kevin192291
  • Add new viewport property to camera to return a world space bounding box of the current visible area #1078

Changed

  • Updated ex.Color and ex.Vector constants to be static getters that return new instances each time, eliminating a source of bugs in excalibur #1085
  • Remove optionality of engine in constructor of Scene and _engine private with an underscore prefix (#1067) courtesy of @dylanavery720

Deprecated

  • Rename ex.BaseCamera to Camera, ex.BaseCamera will be removed in v0.22.0 #1087

Fixed

  • Fixed issue of early offscreen culling related to zooming in and out #1078
  • Fixed issue where setting suppressPlayButton: true blocks load in certain browsers #1079

Dependencies

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
0.24.3 61 5/10/2020
0.24.1 67 4/24/2020
0.24.0 65 4/24/2020
0.23.0 203 6/8/2019
0.22.0 200 4/6/2019
0.21.0 206 2/2/2019
0.20.0 262 12/23/2018
0.19.1 246 10/23/2018
0.19.0 276 10/13/2018
0.18.0 315 8/4/2018
0.17.0 336 6/16/2018
0.16.0 397 4/6/2018
0.15.0 324 2/17/2018
0.14.0 394 12/2/2017
0.13.0 392 10/7/2017
0.12.0 439 8/12/2017
0.11.0 518 6/10/2017
0.10.0 473 4/8/2017
0.9.0 473 2/10/2017
0.8.0 429 12/4/2016
0.7.1 555 10/4/2016
0.7.0 549 8/30/2016
0.6.0 769 1/20/2016
0.5.1 603 6/26/2015
0.5.0 563 6/4/2015
0.2.2 686 4/16/2014
0.2.1 599 4/16/2014
0.2.0 613 4/10/2014
0.1.1-alpha 533 12/19/2013
0.1.0-alpha 577 12/12/2013
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