OpenTK.GLControl
3.3.3
dotnet add package OpenTK.GLControl --version 3.3.3
NuGet\Install-Package OpenTK.GLControl -Version 3.3.3
<PackageReference Include="OpenTK.GLControl" Version="3.3.3" />
paket add OpenTK.GLControl --version 3.3.3
#r "nuget: OpenTK.GLControl, 3.3.3"
// Install OpenTK.GLControl as a Cake Addin
#addin nuget:?package=OpenTK.GLControl&version=3.3.3
// Install OpenTK.GLControl as a Cake Tool
#tool nuget:?package=OpenTK.GLControl&version=3.3.3
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
Product | Versions |
---|---|
.NET Framework | net20 net35 net40 net403 net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48 net481 |
-
- OpenTK (>= 3.3.3)
NuGet packages (29)
Showing the top 5 NuGet packages that depend on OpenTK.GLControl:
Package | Downloads |
---|---|
Xamarin.Forms.Platform.WPF
Xamarin Forms Renderer to build native UIs for WPF |
|
SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
|
EmguCV
Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices. |
|
SkiaSharp.Views.Forms.WPF
SkiaSharp for Xamarin.Forms is a set of views that can be used to draw on the screen. |
|
Bonsai.Vision.Design
Bonsai Design Library containing visualizer and editor classes for image processing types. |
GitHub repositories (32)
Showing the top 5 popular GitHub repositories that depend on OpenTK.GLControl:
Repository | Stars |
---|---|
dotnet/maui
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
|
|
Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
|
|
xamarin/Xamarin.Forms
Xamarin.Forms Official Home
|
|
mono/SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
|
|
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
|
Version | Downloads | Last updated |
---|---|---|
3.3.3 | 16,104 | 9/10/2022 |
3.1.0 | 503,557 | 8/4/2019 |
3.0.1 | 1,504,177 | 7/6/2018 |
3.0.0 | 21,772 | 5/1/2018 |
3.0.0-pre | 11,856 | 5/8/2017 |
1.1.2349.61993 | 181,713 | 6/7/2016 |
1.1.2225 | 181,355 | 2/4/2016 |
1.1.1589.5942 | 25,459 | 7/29/2014 |
1.1.1589.5941 | 2,307 | 5/9/2014 |
1.1.1579.5793 | 1,311 | 4/29/2014 |
1.1.1508.5725 | 1,216 | 5/9/2014 |
1.1.1508.5724 | 2,750 | 2/17/2014 |
1.1.1456.5398 | 1,903 | 12/27/2013 |
1.1.1161.61462 | 2,266 | 8/28/2013 |
* OpenTK no longers alters the dll search path be default on windows platforms. Separate folders for `x86` and `x64` dlls can now be optionally turned on by using `ToolkitOptions.SetWindowsDLLPathAnyCPU = true`, see documentation comment for more details. (@NogginBops)
* New feature that allows you to use virtual keys on windows. This can be toggled on using `GameWindowFlags.UseVirtualKeys`. See https://github.com/opentk/opentk/pull/1360 for more details. (@tyronx)
* Deprecated `Vector3 Transform(Matrix3 mat, Vector3 vec)` (right multiplication) because of a bug meant this function was doing a left multiplication. Instead two new functions `TransformRow` and `TransformColumn` that handle the left and right multiplication correctly. (@NogginBops)
* A lot of enum entries where added to enums where they where missing. For example `SizedInternalFormat` now contains all allowed formats and `GetTextureParameter` now contains `TextureMaxAnisotropy`. (@NogginBops)