12 packages returned for Tags:"Gamepad"

Provides an InputManager that can poll for input from keyboard, gamepads, mouse, and touchpanels. Make sure to wire in functionality from Nuclectic.Input.* packages that match your target platform. Forked from the popular Nuclex Framework.
Xbox Controller SDK
The SDK provide a quick and easy to use interface to add Xbox Controller inputs into your UWP (Universal Windows Platform )
XInput wrapper in a single and monolithic C# class that can be embedded as source code in any project. No external libraries, except XInput1_4.DLL but it ships today as a system component in Windows 8/8.1/10. It is available "inbox" and does not require redistribution with an application. To... More information
MaulingMonKey's typescript gamepad API for consistent cross-browser and cross-gamepad binding, polling for input, etc.
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input... More information
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input... More information