Silk.NET.Assimp 2.2.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Assimp --version 2.2.0
                    
NuGet\Install-Package Silk.NET.Assimp -Version 2.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Assimp" Version="2.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Silk.NET.Assimp" Version="2.2.0" />
                    
Directory.Packages.props
<PackageReference Include="Silk.NET.Assimp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Silk.NET.Assimp --version 2.2.0
                    
#r "nuget: Silk.NET.Assimp, 2.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Silk.NET.Assimp@2.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Silk.NET.Assimp&version=2.2.0
                    
Install as a Cake Addin
#tool nuget:?package=Silk.NET.Assimp&version=2.2.0
                    
Install as a Cake Tool

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on Silk.NET.Assimp:

Package Downloads
MTARealm.Server

RPG Server Base for mta sa based on slipe-server

Stride.Importer.3D

Package Description

ktsu.ImGuiApp

A comprehensive .NET library that provides complete application scaffolding for Dear ImGui applications, featuring window management, DPI-aware rendering, precision PID-controlled frame limiting with comprehensive auto-tuning, advanced font handling with Unicode/emoji support, texture management, and debug tooling. Built on Silk.NET for cross-platform OpenGL support and Hexa.NET.ImGui for modern Dear ImGui bindings.

Stride.Importer.Assimp

Package Description

Ab3d.DXEngine.Assimp

Ab3d.DXEngine.Assimp provides importing 3D models from many 3D file formats for Ab3d.DXEngine rendering engine. It is using a native Assimp importer (https://github.com/assimp/assimp). Ab3d.DXEngine is a super fast DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization. The following objects are created: - MeshObjectNode for objects with meshes - SceneNode objects for groups of objects - SimpleMesh<PositionNormalTexture> for meshes - StandardMaterial for materials Known issues in v1.1: - Silk.NET.Assimp depends on Ultz.Native.Assimp library that should copy the native assimp library into the application's output folder. But this works only for .Net Core and .Net 5.0 project and not for .Net Framework project. See the sample for .Net framework project on https://github.com/ab4d/Ab3d.DXEngine.Assimp for more information. Github page with samples project: https://github.com/ab4d/Ab3d.DXEngine.Assimp See also: https://www.ab4d.com/DXEngine.aspx - Ab3d.DXEngine library (DirectX rendering engine) https://www.ab4d.com/PowerToys.aspx - Ab3d.PowerToys library (the ultimate 3D helper library) Supported platforms: - .NET Framework 4.6.1+ - .NET Core 3.1 - .NET 5.0

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on Silk.NET.Assimp:

Repository Stars
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
amerkoleci/alimer
Cross-platform .NET 10 C# game engine.
Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
Version Downloads Last Updated
2.22.0 41,742 11/5/2024
2.21.0 10,697 4/23/2024
2.20.0 19,151 12/12/2023
2.19.0 843 11/14/2023
2.18.0 578 10/21/2023
2.17.1 17,193 4/9/2023
2.17.0 792 4/6/2023
2.16.0 37,333 8/2/2022
2.15.0 1,371 4/2/2022
2.14.0 723 3/15/2022
2.13.0 1,583 2/6/2022
2.12.0 568 1/7/2022
2.11.0 734 12/6/2021
2.10.1 529 11/10/2021
2.10.0 524 11/6/2021
2.9.0 590 10/5/2021
2.8.0 2,201 9/4/2021
2.7.0 550 8/9/2021
2.6.0 1,417 7/3/2021
2.5.0 539 6/8/2021
2.4.0 674 5/7/2021
2.3.0 546 4/3/2021
2.2.0 573 3/6/2021
2.1.0 557 2/16/2021
2.0.0 752 1/2/2021
2.0.0-preview5 425 12/29/2020
2.0.0-preview4 495 12/8/2020
2.0.0-preview3 505 11/17/2020
2.0.0-preview2 529 8/21/2020
2.0.0-preview 556 7/16/2020

Silk.NET March 2021 Update
           
           - Add memory pooling for Input State Capture extensions
           - Add Input State Capture stability and robustness improvements
           - Update to Vulkan 1.2.171
           - Update to latest OpenGL as of 22nd February 2021
           - Update to latest OpenCL as of 2nd March 2021
           - Fix window disposal/reset bugs
           - Fix a build toolchain issue where packages released in Debug mode (#416)
           - Fix a string marshalling issue and OpenAL regression (#414)