Silk.NET.Input 2.16.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Input --version 2.16.0
                    
NuGet\Install-Package Silk.NET.Input -Version 2.16.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Input" Version="2.16.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Silk.NET.Input" Version="2.16.0" />
                    
Directory.Packages.props
<PackageReference Include="Silk.NET.Input" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Silk.NET.Input --version 2.16.0
                    
#r "nuget: Silk.NET.Input, 2.16.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Silk.NET.Input@2.16.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Silk.NET.Input&version=2.16.0
                    
Install as a Cake Addin
#tool nuget:?package=Silk.NET.Input&version=2.16.0
                    
Install as a Cake Tool

Silk.NET Logo

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!

Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

.NET Foundation

Proud to be an official project under the benevolent .NET Foundation umbrella.

About This Package

This package contains Silk.NET's high-level, cross-platform human input abstractions.

Features

Performance

Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!

Up-to-date

With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.

High-level utilities

In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!

Good-to-go

Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.

Funding

Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!

This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.

Further resources

Licensing and governance

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.

Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (26)

Showing the top 5 NuGet packages that depend on Silk.NET.Input:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Ahsoka.Core.Drawing

Package Description

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Silk.NET.Input.Desktop

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

Archipelago.Core

A class library for interfacing between various emulators and Archipelago Multiworld Randomiser.

GitHub repositories (14)

Showing the top 14 popular GitHub repositories that depend on Silk.NET.Input:

Repository Stars
rds1983/Myra
UI Library for MonoGame, FNA and Stride
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
FontStashSharp/FontStashSharp
C# port of https://github.com/memononen/fontstash
davidwengier/Trains.NET
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
hjoykim/THREE
c# port of Three.js
SilkCommunity/TrippyGL
A simple, lightweight yet highly versatile OpenGL graphics library
natecurtiss/mirage
A small 2D C# game engine I made in about 24 hours.
Pyrdacor/freeserf.net
Settlers 1 clone written in C#
shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
ImpromptuNinjas/UltralightSharp
Multi-platform .NET bindings to the Ultralight project.
DouglasDwyer/Egui.NET
C# bindings for the egui library
vercidium-patreon/glvertexid
Heightmap rendering using gl_VertexID magic
Version Downloads Last Updated
2.22.0 77,564 11/5/2024
2.21.0 39,812 4/23/2024
2.20.0 21,691 12/12/2023
2.19.0 7,392 11/14/2023
2.18.0 3,155 10/21/2023
2.17.1 18,366 4/9/2023
2.17.0 13,692 4/6/2023
2.16.0 22,551 8/2/2022
2.15.0 10,183 4/2/2022
2.14.0 3,788 3/15/2022
2.13.0 2,452 2/6/2022
2.12.0 7,364 1/7/2022
2.11.0 4,678 12/6/2021
2.10.1 1,316 11/10/2021
2.10.0 952 11/6/2021
2.9.0 1,725 10/5/2021
2.8.0 1,536 9/4/2021
2.7.0 1,352 8/9/2021
2.6.0 3,083 7/3/2021
2.5.0 2,632 6/8/2021
2.4.0 1,308 5/7/2021
2.3.0 1,271 4/3/2021
2.2.0 1,076 3/6/2021
2.1.0 1,132 2/16/2021
2.0.0 1,204 1/2/2021
2.0.0-preview5 640 12/29/2020
2.0.0-preview4 784 12/8/2020
2.0.0-preview3 802 11/17/2020
2.0.0-preview2 878 8/21/2020
2.0.0-preview 15,378 7/15/2020
1.9.0 1,041 12/4/2020
1.8.0 1,959 11/6/2020
1.7.0 1,345 10/2/2020
1.6.0 1,101 9/4/2020
1.5.0 1,119 8/7/2020
1.4.0 2,652 7/3/2020
1.3.0 1,332 6/5/2020
1.2.1 999 5/16/2020
1.2.0 996 5/1/2020
1.1.1 1,232 4/13/2020
1.1.0 1,516 4/5/2020
1.0.1 1,033 3/17/2020
1.0.0 1,429 3/6/2020
1.0.0-preview5 714 2/18/2020
1.0.0-preview4 728 2/8/2020
1.0.0-preview3 1,147 11/15/2019
1.0.0-preview2 708 8/10/2019
1.0.0-preview 701 8/4/2019

Silk.NET Summer 2022 Update 1

           - Massive project-wide bindings overhaul, making our bindings easier to use and higher quality than before.
           - Added grouped OpenCL enums. (thanks @Alexx999)
           - Added support for creation of contexts with versions prior to OpenGL 3.2. (thanks @Beyley)
           - Added support for multiple ImGuiControllers. (thanks @Beyley)
           - Added support for single-file mode. (thanks @kant2002)
           - Added shorter names in enums used in bindings.
           - Added AspectRatioEstimate API to VideoMode. (thanks @ohtrobinson)
           - Update to latest OpenGL specifications
           - Update to OpenXR 1.0.24
           - Update to Vulkan 1.3.223
           - Improved ImGuiController disposal. (thanks @Beyley)
           - Fixed incorrect OpenCL functions. This is breaking, but if you were using these functions your code didn't work anyway. (thanks @Alexx999)
           - Fixed IsVisible not being respected in some cases. (thanks @paralaxsd)
           - Fixed window close events not being respected on the SDL backend. (thanks @paralaxsd)

           This update may result in your projects having a lot of deprecation warnings. We believe this update contains much-needed improvements to both Silk.NET and code consuming it, but we appeciate migrating to this version may take time.