Silk.NET.SDL
2.9.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.SDL --version 2.9.0
NuGet\Install-Package Silk.NET.SDL -Version 2.9.0
<PackageReference Include="Silk.NET.SDL" Version="2.9.0" />
<PackageVersion Include="Silk.NET.SDL" Version="2.9.0" />
<PackageReference Include="Silk.NET.SDL" />
paket add Silk.NET.SDL --version 2.9.0
#r "nuget: Silk.NET.SDL, 2.9.0"
#:package Silk.NET.SDL@2.9.0
#addin nuget:?package=Silk.NET.SDL&version=2.9.0
#tool nuget:?package=Silk.NET.SDL&version=2.9.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.9.0)
- Silk.NET.Maths (>= 2.9.0)
- Ultz.Native.SDL (>= 2.0.12)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.9.0)
- Silk.NET.Maths (>= 2.9.0)
- Ultz.Native.SDL (>= 2.0.12)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.9.0)
- Silk.NET.Maths (>= 2.9.0)
- Ultz.Native.SDL (>= 2.0.12)
-
net5.0
- Silk.NET.Core (>= 2.9.0)
- Silk.NET.Maths (>= 2.9.0)
- Ultz.Native.SDL (>= 2.0.12)
NuGet packages (7)
Showing the top 5 NuGet packages that depend on Silk.NET.SDL:
| Package | Downloads |
|---|---|
|
Silk.NET.Windowing.Sdl
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
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Stride.Graphics
Package Description |
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Silk.NET.Windowing.Sdl.Android
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
|
Eyu.Audio
Package Description |
|
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BitMagic.X16Emulator.Display
X16 Emulator and Debugger |
GitHub repositories (8)
Showing the top 8 popular GitHub repositories that depend on Silk.NET.SDL:
| Repository | Stars |
|---|---|
|
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
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soulsmods/DSMapStudio
A standalone map/level editor for Demon's Souls, Dark Souls 1/2/3, Bloodborne, Sekiro, and Elden Ring.
|
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vawser/Smithbox
Smithbox is a modding tool for Elden Ring, Armored Core VI, Sekiro, Dark Souls 3, Dark Souls 2, Dark Souls, Bloodborne and Demon's Souls.
|
|
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vchelaru/Gum
Flexible layout tool for creating UI on any platform
|
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HexaEngine/Hexa.NET.ImGui
A .NET wrapper for the Dear ImGui.
|
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Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
|
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|
AvaloniaUI/NImpeller
|
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sinshu/meltysynth
A SoundFont MIDI synthesizer for .NET
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.22.0 | 49,945 | 11/5/2024 |
| 2.21.0 | 49,363 | 4/23/2024 |
| 2.20.0 | 43,089 | 12/12/2023 |
| 2.19.0 | 7,797 | 11/14/2023 |
| 2.18.0 | 3,369 | 10/21/2023 |
| 2.17.1 | 31,005 | 4/9/2023 |
| 2.17.0 | 14,345 | 4/6/2023 |
| 2.16.0 | 23,527 | 8/2/2022 |
| 2.15.0 | 27,233 | 4/2/2022 |
| 2.14.0 | 4,633 | 3/15/2022 |
| 2.13.0 | 3,764 | 2/6/2022 |
| 2.12.0 | 7,360 | 1/7/2022 |
| 2.11.0 | 4,825 | 12/6/2021 |
| 2.10.1 | 15,861 | 11/10/2021 |
| 2.10.0 | 1,367 | 11/6/2021 |
| 2.9.0 | 2,195 | 10/5/2021 |
| 2.8.0 | 1,948 | 9/4/2021 |
| 2.7.0 | 2,046 | 8/9/2021 |
| 2.6.0 | 3,856 | 7/3/2021 |
| 2.5.0 | 3,336 | 6/8/2021 |
| 2.4.0 | 19,981 | 5/7/2021 |
| 2.3.0 | 1,901 | 4/3/2021 |
| 2.2.0 | 1,747 | 3/6/2021 |
| 2.1.0 | 1,771 | 2/16/2021 |
| 2.0.0 | 2,086 | 1/2/2021 |
| 2.0.0-preview5 | 951 | 12/29/2020 |
| 2.0.0-preview4 | 1,131 | 12/8/2020 |
| 2.0.0-preview3 | 1,086 | 11/17/2020 |
| 2.0.0-preview2 | 1,162 | 8/21/2020 |
Silk.NET October 2021 Update
- Add bindings for DirectX Video Acceleration (DXVA)
- Add bindings for D3D9Ex
- Add bindings for extra core Win32 APIs (as required by DXVA)
- Add a .NET 6 code path for GlobalMemory using NativeMemory
- Add more TFMs in addition to .NET Standard 2.0 for DirectX bindings
- Add enhanced anonymous struct support with ref-returning properties on .NET Standard 2.1 and up
- Update to Vulkan 1.2.194
- Update to latest OpenCL specifications
- Fix MarshalDirectiveException when a struct containing a char passes across a native boundary
- Fix Vulkan out parameters not having their structure type set before passing across the native boundary
- Fix native libraries not being found in some cases for self-contained executables