returned for Tags:"MixedReality"
Provides a series of abstractions to access sensors in different platforms (e.g accelerometer, compass, device info, vibration etc...)
Provides the integration of Bullet physics component in Wave Engine
Provides a service to translate HLSL to GLSL, ESSL, Metal and SPIR-V shader languages
Provides a wrapper for the BulletSharp physics component
A Unity library for Azure Spatial Anchors supporting Android, iOS, and HoloLens development.
Provides an XAudio2 implementation for Wave Engine audio subsystem
Provides common MSBuild targets to run in different platforms
Provides a service and set of components that provides Noesis GUI functionality
Mixed Reality Toolkit provider adding support for mobile (phones and tablets) AR devices. NOTE: This package requires Unity's Package Manager AR Foundation as well as AR Core and/or AR Kit packages.
Provides the ability to use Windows Forms as a window system
Provides DirectX11 rendering implementation for Wave Engine
Provides the targets needed in order to run in Windows platforms
The WinRT library for Azure Object Anchors.
Provides a service to support OpenVR platform (Like Oculus Rift, HTC Vive or Valve Index)
Provides a service to support Microsoft MixedReality AR system (including Hololens)
Provides the targets needed in order to run in UWP platform
Provides utilities to work with different assets formats (e.g. audio formats, textures, 3D models...)
Provides Metal rendering implementation for Wave Engine
Provides the ability to use WPF as a window system