Adaptify.PureView 0.1.21

There is a newer version of this package available.
See the version list below for details.
dotnet add package Adaptify.PureView --version 0.1.21
                    
NuGet\Install-Package Adaptify.PureView -Version 0.1.21
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Adaptify.PureView" Version="0.1.21" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Adaptify.PureView" Version="0.1.21" />
                    
Directory.Packages.props
<PackageReference Include="Adaptify.PureView" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Adaptify.PureView --version 0.1.21
                    
#r "nuget: Adaptify.PureView, 0.1.21"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Adaptify.PureView@0.1.21
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Adaptify.PureView&version=0.1.21
                    
Install as a Cake Addin
#tool nuget:?package=Adaptify.PureView&version=0.1.21
                    
Install as a Cake Tool

puresg runtime: the [<PureView>] attribute plus the changeable-model
types (ChangeableModelSet/Option/DU) that puresg-generated adaptive
views reference at runtime.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
0.1.26 127 7/7/2026
0.1.25 117 7/1/2026
0.1.24 118 6/30/2026
0.1.23 117 6/29/2026
0.1.22 107 6/28/2026
0.1.21 117 6/28/2026
0.1.20 114 6/24/2026
0.1.19 118 6/23/2026
0.1.18 114 6/23/2026
0.1.17 109 6/23/2026
0.1.16 110 6/18/2026
0.1.15 138 6/18/2026
0.1.14 113 6/18/2026
0.1.13 117 6/18/2026
0.1.12 108 6/18/2026
0.1.11 116 6/18/2026
0.1.10 114 6/18/2026
0.1.9 121 6/18/2026
0.1.8 110 6/10/2026
0.1.7 112 6/10/2026
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- fix: a builder-attribute sink fed a LIFTED value — e.g. `Sg.VertexAttribute("Colors", colors)` where `colors` is a let-bound derived value, or any multi-argument sink with one adaptive arg — now binds the sink's `aval<_>` overload directly instead of over-lifting the whole call to an unyieldable `aval<SceneAttribute>`. The 0.1.20 consumer-pull-out (single-arg) is generalized to multi-arg sinks and `aval<'a[]>`-shaped overloads; an identity pulled-out `AVal.map` collapses to the bare cell.
- feat: a CE-item `if … then … else …` whose branches yield the SAME attributes differing only in VALUE collapses to static attributes with each differing slot hoisted to one conditional `aval` over the discriminator (a shared tuple lift for ≥2 slots) — sink-agnostic (the differ-vs-same arg split is the key/value split).
- feat: invariant — the generator NEVER emits `aval<SceneAttribute>`. When scene structure is genuinely adaptive (an attribute exists in one branch but not another, or a `match` on a lifted discriminator), it lifts the WHOLE node to `aval<ISceneNode>` (which the builder yields) — coarse (rebuilds on the discriminator change), always valid, with a warning pointing to the fine-grained static-attribute/adaptive-value helper. It refuses only when the builder has no `aval<node>` Yield at all.
- (deferred) fine-grained per-arm value-hoist for a 3+-arm `match` — those still lower, via the coarse whole-node fallback.