Silk.NET 2.0.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET --version 2.0.0                
NuGet\Install-Package Silk.NET -Version 2.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET" Version="2.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET --version 2.0.0                
#r "nuget: Silk.NET, 2.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET as a Cake Addin
#addin nuget:?package=Silk.NET&version=2.0.0

// Install Silk.NET as a Cake Tool
#tool nuget:?package=Silk.NET&version=2.0.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (15)

Showing the top 5 NuGet packages that depend on Silk.NET:

Package Downloads
DotFeather

A lightweight, extensible and easy game engine.

netcore-opengl-core

Core module contains everything useful for gl calculations and view management.

YonatanZ.GraphicsEngine

Package Description

Meadow.Foundation.Displays.Silk

Display driver for Meadow using Silk.NET and SkiaSharp

KinsonDigital.Velaptor

2D game or application development framework that provides 2D rendering, audio, keyboard and mouse input, etc.

GitHub repositories (7)

Showing the top 5 popular GitHub repositories that depend on Silk.NET:

Repository Stars
ZacharyPatten/Towel
Throw in the towel.
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
lindexi/lindexi_gd
博客用到的代码
Version Downloads Last updated
2.21.0 12,958 4/23/2024
2.20.0 13,379 12/12/2023
2.19.0 1,916 11/14/2023
2.18.0 1,911 10/21/2023
2.17.1 10,469 4/9/2023
2.17.0 1,293 4/6/2023
2.16.0 8,913 8/2/2022
2.15.0 3,515 4/2/2022
2.14.0 1,011 3/15/2022
2.13.0 960 2/6/2022
2.12.0 721 1/7/2022
2.11.0 1,164 12/5/2021
2.10.1 529 11/10/2021
2.10.0 403 11/6/2021
2.9.0 716 10/5/2021
2.8.0 708 9/4/2021
2.7.0 632 8/9/2021
2.6.0 1,339 7/3/2021
2.5.0 1,270 6/8/2021
2.4.0 663 5/7/2021
2.3.0 505 4/3/2021
2.2.0 553 3/6/2021
2.1.0 502 2/16/2021
2.0.0 573 1/2/2021
2.0.0-preview5 212 12/29/2020
2.0.0-preview4 341 12/8/2020
2.0.0-preview3 363 11/17/2020
2.0.0-preview2 381 8/21/2020
2.0.0-preview 962 7/15/2020
1.9.0 554 12/4/2020
1.8.0 541 11/6/2020
1.7.0 562 10/2/2020
1.6.0 522 9/4/2020
1.5.0 488 8/7/2020
1.4.0 2,199 7/3/2020
1.3.0 833 6/5/2020
1.2.1 529 5/16/2020
1.2.0 556 5/1/2020
1.1.1 785 4/13/2020
1.1.0 576 4/5/2020
1.0.1 569 3/17/2020
1.0.0 739 3/6/2020
1.0.0-preview5 435 2/18/2020
1.0.0-preview4 365 2/8/2020
1.0.0-preview3 480 11/15/2019

Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
           
           - Adds Assimp bindings
           - Adds SDL bindings
           - Adds a SDL windowing backend
           - Adds a new, AOT-friendly interop system (SilkTouch)
           - Adds Android support
           - Adds a generic, flexible maths library to fill in the holes left by System.Numerics
           - Adds an initial set of Microsoft DirectX bindings
           - Adds improved function pointer support
           - Adds more OpenGL framebuffer bit-depth options
           - Adds shared OpenGL contexts
           - (EXPERIMENTAL!) Adds OpenXR bindings
           - (EXPERIMENTAL!) Adds iOS support
           - Massive performance improvements
           - GLFW fixes
           - Windowing and Input fixes/refactorings
           - OpenCL and OpenAL improvements
           - Vulkan bug fixes
           - Miscellaneous bug fixes and improvements

           This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.