returned for Tags:"shader"
A small collection of special pixel shaders for WPF.
Currently supported (more to come):
Pixelate, RadialBlur and Ripple.
SlimShader.VirtualMachine is an HLSL virtual machine for .NET
MonoGame.GlowEffect is a library to generate effects with Shaders.
- Stroke (MonoGame.StrokeEffect)
- Gray Scale
- Cut off by angle
- Glow (MonoGame.GlowEffect)
A msbuild task to compile shader files using the glslc compiler. Requires Vulkan SDK.
HlslUnit is a unit testing library for HLSL shaders
Library for game developers that simplifies usage of meshes, shaders, materials and textures.
Obj mesh file parser for Game.NET
Full-featured cross-platform 2D game engine that allows you to develop games using C# and Python
Python scripting frontent for OxyEngine
Write your cross-platform shaders in C#.
Wrapper around camera effect winRT api's to provide a simple interface
Build-time plugin which compiles multiple shader variants, as defined in a configuration file.
All of the core types for SharpShader.
Contains everything you need to read SharpShader translation results, without requiring all of the extra dependencies.
A Pixel Shader library to be used in WPF's XAML.
Just add `xmlns:fx="https://unknown6656.com/wpfpslib"` to your XAML namespace definitions to use the effects.
A 2D graphical applications development framework.
A WinUI 3 library with controls to render DX12 shaders powered by ComputeSharp
Asp.net Web Crop Image Control allows developers to build image cropping functionality easily on their projects.
You can seamlessly crop images and yet provide your visitors the most user friendly web interface by simply doing drag and drop in your projects.