SadConsole 9.0.0-alpha9

.NET Core 3.1 .NET Standard 2.1
This is a prerelease version of SadConsole.
There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole --version 9.0.0-alpha9
NuGet\Install-Package SadConsole -Version 9.0.0-alpha9
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole" Version="9.0.0-alpha9" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole --version 9.0.0-alpha9
#r "nuget: SadConsole, 9.0.0-alpha9"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=9.0.0-alpha9&prerelease

// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=9.0.0-alpha9&prerelease
  • RandomGarbage uses the current font.
  • Add SadConsole.Game.Instance.SetSplashScreens method for adding startup splash screens to games.
  • Add Cursor.SetPrintAppearance overloads.
  • CodeInstruction now uses a TimeSpan delta parameter.
  • The ControslConsole.ControlsHostComponent property was renamed to Controls.
  • Rename ControlsHost.Controls property to GetControlsArray method. ControlsHost implements IEnumerable to get the controls: foreach (var control in controlsComponent)
  • Fixed alpha blending on MonoGame. (Thanks DoctorTriagony)
  • Added Host.Settings options for both MonoGame and SFML related to blending. (Thanks DoctorTriagony)
  • Renderers can override the blend setting.
  • ListBox control logic updated to allow better positioning of the ScrollBar.
  • Theme for ListBox updated to use the Lines color.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on SadConsole:

Package Downloads
SadCanvas

A canvas class that works with SadConsole and MonoGame host.

SadConsole.Host.MonoGame

A graphics hosting library for SadConsole. Targets MonoGame and .NET Standard 2.1.

SadConsole.Host.SFML

A graphics hosting library for SadConsole. Targets SFML and .NET Standard 2.1.

SadConsole.Extended

A library of common classes that extend SadConsole with new controls, windows, and more.

SadConsole.GoRogueHelpers

A helper library for SadConsole games built with GoRogue.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
9.2.2 2,334 1/22/2022
9.2.2-debug 112 1/22/2022
9.2.1 702 1/4/2022
9.2.0 1,150 12/31/2021
9.2.0-debug 95 12/31/2021
9.1.1 2,142 8/7/2021
9.1.1-debug 212 8/7/2021
9.1.0 787 7/6/2021
9.1.0-debug 184 7/6/2021
9.0.0 1,503 6/6/2021
9.0.0-debug 186 6/6/2021
9.0.0-beta4 363 1/15/2021
9.0.0-beta3 409 12/19/2020
9.0.0-beta2 356 10/9/2020
9.0.0-beta1 437 8/1/2020
9.0.0-alpha9 491 7/25/2020
9.0.0-alpha8 295 7/13/2020
9.0.0-alpha7 432 7/11/2020
9.0.0-alpha6 502 5/28/2020
9.0.0-alpha5 393 5/26/2020
9.0.0-alpha4 333 5/1/2020
9.0.0-alpha3 387 5/1/2020
9.0.0-alpha2 344 3/14/2020
9.0.0-alpha1 635 1/26/2020
8.99.3 2,425 8/15/2020
8.99.3-debug 306 8/15/2020
8.99.2 588 7/14/2020
8.99.2-debug 287 7/14/2020
8.99.1 1,214 4/11/2020
8.99.1-debug 343 4/11/2020
8.99.0 1,217 11/27/2019
8.99.0-debug 338 11/27/2019
8.9.1 1,050 11/5/2019
8.9.1-debug 326 11/5/2019
8.9.0 977 9/7/2019
8.9.0-debug 466 9/7/2019
8.8.1 936 7/28/2019
8.8.1-debug 476 7/28/2019
8.8.0 646 7/27/2019
8.8.0-debug 458 7/27/2019
8.7.1 768 6/22/2019
8.7.1-debug 474 6/22/2019
8.7.0 614 6/22/2019
8.7.0-debug 483 6/22/2019
8.6.0 904 4/14/2019
8.6.0-debug 500 4/14/2019
8.5.0 772 4/2/2019
8.5.0-debug 547 4/2/2019
8.4.1 734 3/19/2019
8.4.1-debug 515 3/19/2019
8.4.0 654 3/17/2019
8.4.0-debug 498 3/17/2019
8.3.0 699 3/10/2019
8.3.0-debug 509 3/10/2019
8.2.0 717 3/2/2019
8.2.0-debug 542 3/2/2019
8.1.0 702 2/28/2019
8.1.0-debug 510 2/28/2019
8.0.0 781 2/24/2019
8.0.0-pre5 591 2/19/2019
8.0.0-pre4 576 1/31/2019
8.0.0-pre2 619 12/30/2018
8.0.0-pre1 574 12/30/2018
7.3.0 783 12/29/2018
7.2.0 924 11/20/2018
7.1.0 964 10/19/2018
7.0.4 940 9/8/2018
7.0.3 824 9/8/2018
7.0.2 1,120 8/31/2018
7.0.0 868 8/29/2018
7.0.0-pre1 674 8/22/2018
6.5.0 1,068 6/12/2018
6.4.11 1,156 4/13/2018
6.4.11-pre1 989 4/6/2018
6.4.10 1,052 3/18/2018
6.4.9 996 3/18/2018
6.4.8 998 3/18/2018
6.4.7 1,035 3/16/2018
6.4.6 1,243 2/14/2018
6.4.5 1,081 2/3/2018
6.4.3 1,069 11/14/2017
6.4.2 1,136 8/11/2017
6.4.1 968 8/10/2017
6.4.0 1,027 7/25/2017
6.3.0 1,087 6/9/2017
6.2.2 1,044 5/20/2017
6.2.1 1,153 4/23/2017
6.2.0 1,003 4/22/2017
6.1.4 1,025 4/17/2017
6.1.3 1,670 4/3/2017
6.1.2 990 4/1/2017
6.1.1 993 4/1/2017
6.1.0 972 3/31/2017
6.0.1 1,062 3/19/2017
6.0.0 960 3/18/2017

Adds new splashscreens feature.
   Bug fixes related to ControlsConsole and the ListBox control was enhanced.
   Renderers can set Opacity which is used in the final screen draw of the surface.