SadConsole 6.5.0

.NET Framework
There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole --version 6.5.0
NuGet\Install-Package SadConsole -Version 6.5.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole" Version="6.5.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole --version 6.5.0
#r "nuget: SadConsole, 6.5.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=6.5.0

// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=6.5.0

A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Universal Windows Platform uap10 is compatible. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on SadConsole:

Package Downloads
SadCanvas

A canvas class that works with SadConsole and MonoGame host.

SadConsole.Host.MonoGame

A graphics hosting library for SadConsole that targets MonoGame.

SadConsole.Extended

A library of common classes that extend SadConsole with new controls, windows, and more.

SadConsole.Host.SFML

A graphics hosting library for SadConsole that targets SFML.

SadConsole.GoRogueHelpers

A helper library for SadConsole games built with GoRogue.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
10.0.2 315 11/10/2023
10.0.2-debug 76 11/10/2023
10.0.1 78 11/10/2023
10.0.1-debug 60 11/10/2023
10.0.0 308 10/29/2023
10.0.0-debug 121 10/29/2023
10.0.0-beta3-debug 208 10/14/2023
10.0.0-beta3 162 10/14/2023
10.0.0-beta2-debug 167 10/11/2023
10.0.0-beta2 163 10/11/2023
10.0.0-beta1-debug 167 10/11/2023
10.0.0-beta1 198 10/11/2023
10.0.0-alpha4-debug 497 8/26/2023
10.0.0-alpha4 419 8/26/2023
10.0.0-alpha3-debug 356 8/26/2023
10.0.0-alpha3 351 8/26/2023
10.0.0-alpha2-debug 692 6/18/2023
10.0.0-alpha2 554 6/18/2023
10.0.0-alpha1-debug 650 6/4/2023
9.2.2 3,891 1/22/2022
9.2.2-debug 495 1/22/2022
9.2.1 1,461 1/4/2022
9.2.0 1,975 12/31/2021
9.2.0-debug 431 12/31/2021
9.1.1 3,301 8/7/2021
9.1.1-debug 609 8/7/2021
9.1.0 1,272 7/6/2021
9.1.0-debug 583 7/6/2021
9.0.0 2,662 6/6/2021
9.0.0-debug 572 6/6/2021
9.0.0-beta4 937 1/15/2021
9.0.0-beta3 983 12/19/2020
9.0.0-beta2 782 10/9/2020
9.0.0-beta1 855 8/1/2020
9.0.0-alpha9 898 7/25/2020
9.0.0-alpha8 711 7/13/2020
9.0.0-alpha7 884 7/11/2020
9.0.0-alpha6 919 5/28/2020
9.0.0-alpha5 826 5/26/2020
9.0.0-alpha4 719 5/1/2020
9.0.0-alpha3 766 5/1/2020
9.0.0-alpha2 773 3/14/2020
9.0.0-alpha1 1,049 1/26/2020
8.99.3 2,916 8/15/2020
8.99.3-debug 745 8/15/2020
8.99.2 1,069 7/14/2020
8.99.2-debug 707 7/14/2020
8.99.1 1,659 4/11/2020
8.99.1-debug 762 4/11/2020
8.99.0 1,729 11/27/2019
8.99.0-debug 721 11/27/2019
8.9.1 1,914 11/5/2019
8.9.1-debug 734 11/5/2019
8.9.0 1,424 9/7/2019
8.9.0-debug 904 9/7/2019
8.8.1 1,660 7/28/2019
8.8.1-debug 883 7/28/2019
8.8.0 1,233 7/27/2019
8.8.0-debug 855 7/27/2019
8.7.1 1,204 6/22/2019
8.7.1-debug 893 6/22/2019
8.7.0 1,088 6/22/2019
8.7.0-debug 911 6/22/2019
8.6.0 1,354 4/14/2019
8.6.0-debug 916 4/14/2019
8.5.0 1,228 4/2/2019
8.5.0-debug 939 4/2/2019
8.4.1 1,186 3/19/2019
8.4.1-debug 952 3/19/2019
8.4.0 1,077 3/17/2019
8.4.0-debug 932 3/17/2019
8.3.0 1,167 3/10/2019
8.3.0-debug 933 3/10/2019
8.2.0 1,173 3/2/2019
8.2.0-debug 961 3/2/2019
8.1.0 1,154 2/28/2019
8.1.0-debug 910 2/28/2019
8.0.0 1,251 2/24/2019
8.0.0-pre5 996 2/19/2019
8.0.0-pre4 1,000 1/31/2019
8.0.0-pre2 1,046 12/30/2018
8.0.0-pre1 1,007 12/30/2018
7.3.0 1,305 12/29/2018
7.2.0 1,388 11/20/2018
7.1.0 1,419 10/19/2018
7.0.4 1,388 9/8/2018
7.0.3 1,254 9/8/2018
7.0.2 1,605 8/31/2018
7.0.0 1,343 8/29/2018
7.0.0-pre1 1,078 8/22/2018
6.5.0 1,540 6/12/2018
6.4.11 1,616 4/13/2018
6.4.11-pre1 1,403 4/6/2018
6.4.10 1,557 3/18/2018
6.4.9 1,488 3/18/2018
6.4.8 1,481 3/18/2018
6.4.7 1,493 3/16/2018
6.4.6 1,737 2/14/2018
6.4.5 1,561 2/3/2018
6.4.3 1,519 11/14/2017
6.4.2 1,634 8/11/2017
6.4.1 1,462 8/10/2017
6.4.0 1,532 7/25/2017
6.3.0 1,565 6/9/2017
6.2.2 1,530 5/20/2017
6.2.1 1,612 4/23/2017
6.2.0 1,471 4/22/2017
6.1.4 1,467 4/17/2017
6.1.3 2,161 4/3/2017
6.1.2 1,464 4/1/2017
6.1.1 1,446 4/1/2017
6.1.0 1,411 3/31/2017
6.0.1 1,530 3/19/2017
6.0.0 1,402 3/18/2017

## 6.5.0
- Fix a stack overflow problem in the window object introduced by the previous mouse bug fix.
- Cell states can be stored and restored with variables now. Each cell still has a backing cellstate that can be used.
- NoDrawSurface.FromSurface is now static. (as it should have been)
## 6.4.11
- Fixed bug in mouse processing (thanks VGA256)
## 6.4.10
- Fixed WindowResized event to actually be event!
## 6.4.9
- Added WindowResized event to the Game class.
- Added some new color extension methods (clear channel, alpha only).
## 6.4.8
- Added Settings.WindowMinimumSize.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.4
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)