SadConsole 6.5.0

There is a newer version of this package available.
See the version list below for details.
Install-Package SadConsole -Version 6.5.0
dotnet add package SadConsole --version 6.5.0
<PackageReference Include="SadConsole" Version="6.5.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole --version 6.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: SadConsole, 6.5.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=6.5.0

// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=6.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.

This package has no dependencies.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on SadConsole:

Package Downloads
SadConsole.Host.MonoGame

A graphics hosting library for SadConsole. Targets MonoGame and .NET Standard 2.1.

SadConsole.Host.SFML

A graphics hosting library for SadConsole. Targets SFML and .NET Standard 2.1.

SadConsole.GoRogueHelpers

A helper library for SadConsole games built with GoRogue.

SadConsole.Extended

A library of common classes that extend SadConsole with new controls, windows, and more.

TheSadRogue.Integration

An official integration library for using GoRogue and SadConsole together to create a roguelike.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
9.1.1 683 8/7/2021
9.1.1-debug 113 8/7/2021
9.1.0 370 7/6/2021
9.1.0-debug 92 7/6/2021
9.0.0 667 6/6/2021
9.0.0-debug 103 6/6/2021
9.0.0-beta4 230 1/15/2021
9.0.0-beta3 281 12/19/2020
9.0.0-beta2 236 10/9/2020
9.0.0-beta1 325 8/1/2020
9.0.0-alpha9 363 7/25/2020
9.0.0-alpha8 206 7/13/2020
9.0.0-alpha7 267 7/11/2020
9.0.0-alpha6 383 5/28/2020
9.0.0-alpha5 286 5/26/2020
9.0.0-alpha4 219 5/1/2020
9.0.0-alpha3 273 5/1/2020
9.0.0-alpha2 257 3/14/2020
9.0.0-alpha1 460 1/26/2020
8.99.3 1,872 8/15/2020
8.99.3-debug 182 8/15/2020
8.99.2 374 7/14/2020
8.99.2-debug 197 7/14/2020
8.99.1 954 4/11/2020
8.99.1-debug 258 4/11/2020
8.99.0 876 11/27/2019
8.99.0-debug 238 11/27/2019
8.9.1 600 11/5/2019
8.9.1-debug 227 11/5/2019
8.9.0 739 9/7/2019
8.9.0-debug 345 9/7/2019
8.8.1 661 7/28/2019
8.8.1-debug 357 7/28/2019
8.8.0 416 7/27/2019
8.8.0-debug 343 7/27/2019
8.7.1 530 6/22/2019
8.7.1-debug 364 6/22/2019
8.7.0 391 6/22/2019
8.7.0-debug 358 6/22/2019
8.6.0 683 4/14/2019
8.6.0-debug 387 4/14/2019
8.5.0 511 4/2/2019
8.5.0-debug 388 4/2/2019
8.4.1 519 3/19/2019
8.4.1-debug 390 3/19/2019
8.4.0 423 3/17/2019
8.4.0-debug 385 3/17/2019
8.3.0 459 3/10/2019
8.3.0-debug 384 3/10/2019
8.2.0 478 3/2/2019
8.2.0-debug 412 3/2/2019
8.1.0 456 2/28/2019
8.1.0-debug 396 2/28/2019
8.0.0 501 2/24/2019
8.0.0-pre5 456 2/19/2019
8.0.0-pre4 461 1/31/2019
8.0.0-pre2 500 12/30/2018
8.0.0-pre1 453 12/30/2018
7.3.0 569 12/29/2018
7.2.0 686 11/20/2018
7.1.0 698 10/19/2018
7.0.4 676 9/8/2018
7.0.3 563 9/8/2018
7.0.2 871 8/31/2018
7.0.0 608 8/29/2018
7.0.0-pre1 552 8/22/2018
6.5.0 765 6/12/2018
6.4.11 826 4/13/2018
6.4.11-pre1 773 4/6/2018
6.4.10 744 3/18/2018
6.4.9 684 3/18/2018
6.4.8 686 3/18/2018
6.4.7 703 3/16/2018
6.4.6 918 2/14/2018
6.4.5 752 2/3/2018
6.4.3 785 11/14/2017
6.4.2 857 8/11/2017
6.4.1 679 8/10/2017
6.4.0 732 7/25/2017
6.3.0 801 6/9/2017
6.2.2 746 5/20/2017
6.2.1 853 4/23/2017
6.2.0 707 4/22/2017
6.1.4 731 4/17/2017
6.1.3 1,367 4/3/2017
6.1.2 694 4/1/2017
6.1.1 707 4/1/2017
6.1.0 689 3/31/2017
6.0.1 766 3/19/2017
6.0.0 673 3/18/2017

## 6.5.0
- Fix a stack overflow problem in the window object introduced by the previous mouse bug fix.
- Cell states can be stored and restored with variables now. Each cell still has a backing cellstate that can be used.
- NoDrawSurface.FromSurface is now static. (as it should have been)
## 6.4.11
- Fixed bug in mouse processing (thanks VGA256)
## 6.4.10
- Fixed WindowResized event to actually be event!
## 6.4.9
- Added WindowResized event to the Game class.
- Added some new color extension methods (clear channel, alpha only).
## 6.4.8
- Added Settings.WindowMinimumSize.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.4
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)