SadConsole 6.4.7
See the version list below for details.
dotnet add package SadConsole --version 6.4.7
NuGet\Install-Package SadConsole -Version 6.4.7
<PackageReference Include="SadConsole" Version="6.4.7" />
<PackageVersion Include="SadConsole" Version="6.4.7" />
<PackageReference Include="SadConsole" />
paket add SadConsole --version 6.4.7
#r "nuget: SadConsole, 6.4.7"
#:package SadConsole@6.4.7
#addin nuget:?package=SadConsole&version=6.4.7
#tool nuget:?package=SadConsole&version=6.4.7
A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET Framework | net is compatible. |
| Universal Windows Platform | uap10 is compatible. |
This package has no dependencies.
NuGet packages (8)
Showing the top 5 NuGet packages that depend on SadConsole:
| Package | Downloads |
|---|---|
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SadConsole.Host.MonoGame
A graphics hosting library for SadConsole that targets MonoGame. |
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SadConsole.Extended
A library of common classes that extend SadConsole with new controls, windows, and more. |
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SadConsole.Host.SFML
A graphics hosting library for SadConsole that targets SFML. |
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SadConsole.GoRogueHelpers
A helper library for SadConsole games built with GoRogue. |
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TheSadRogue.Integration
An official integration library for using GoRogue and SadConsole together to create a roguelike. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated | |
|---|---|---|---|
| 10.8.0 | 526 | 1/19/2026 | |
| 10.8.0-debug | 159 | 1/19/2026 | |
| 10.7.0 | 657 | 11/15/2025 | |
| 10.7.0-debug | 236 | 11/15/2025 | |
| 10.6.0 | 1,426 | 8/9/2025 | |
| 10.6.0-debug | 243 | 8/9/2025 | |
| 10.5.0 | 2,575 | 12/7/2024 | |
| 10.5.0-debug | 277 | 12/7/2024 | |
| 10.4.2 | 419 | 10/24/2024 | |
| 10.4.2-debug | 202 | 10/24/2024 | |
| 10.4.1 | 1,590 | 6/13/2024 | |
| 10.4.1-debug | 304 | 6/13/2024 | |
| 10.4.0 | 1,661 | 3/31/2024 | |
| 10.4.0-debug | 334 | 3/31/2024 | |
| 10.0.3 | 839 | 3/14/2024 | |
| 10.0.3-debug | 409 | 3/14/2024 | |
| 10.0.2 | 1,792 | 11/10/2023 | |
| 10.0.2-debug | 1,003 | 11/10/2023 | |
| 10.0.1 | 858 | 11/10/2023 | |
| 6.4.7 | 2,935 | 3/16/2018 |
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.