SadConsole 6.4.7

Suggested Alternatives

SadConsole 8.99.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole --version 6.4.7
NuGet\Install-Package SadConsole -Version 6.4.7
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole" Version="6.4.7" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole --version 6.4.7
#r "nuget: SadConsole, 6.4.7"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=6.4.7

// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=6.4.7

A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Universal Windows Platform uap10 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on SadConsole:

Package Downloads
SadCanvas

A canvas class that works with SadConsole and MonoGame host.

SadConsole.Extended

A library of common classes that extend SadConsole with new controls, windows, and more.

SadConsole.Host.MonoGame

A graphics hosting library for SadConsole that targets MonoGame.

SadConsole.Host.SFML

A graphics hosting library for SadConsole that targets SFML.

SadConsole.GoRogueHelpers

A helper library for SadConsole games built with GoRogue.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
10.4.0 438 3/31/2024
10.4.0-debug 145 3/31/2024
10.0.3 332 3/14/2024
10.0.3-debug 202 3/14/2024
10.0.2 1,446 11/10/2023
10.0.2-debug 832 11/10/2023
10.0.1 719 11/10/2023
10.0.1-debug 687 11/10/2023
10.0.0 1,549 10/29/2023
10.0.0-debug 940 10/29/2023
10.0.0-beta3-debug 1,049 10/14/2023
10.0.0-beta3 988 10/14/2023
10.0.0-beta2-debug 999 10/11/2023
10.0.0-beta2 1,013 10/11/2023
10.0.0-beta1-debug 1,026 10/11/2023
10.0.0-beta1 1,057 10/11/2023
10.0.0-alpha4-debug 1,318 8/26/2023
10.0.0-alpha4 1,254 8/26/2023
10.0.0-alpha3-debug 1,168 8/26/2023
10.0.0-alpha3 1,182 8/26/2023
10.0.0-alpha2-debug 1,547 6/18/2023
10.0.0-alpha2 1,330 6/18/2023
10.0.0-alpha1-debug 1,435 6/4/2023
9.2.2 4,815 1/22/2022
9.2.2-debug 1,145 1/22/2022
9.2.1 2,375 1/4/2022
9.2.0 3,203 12/31/2021
9.2.0-debug 1,059 12/31/2021
9.1.1 5,093 8/7/2021
9.1.1-debug 1,241 8/7/2021
9.1.0 2,023 7/6/2021
9.1.0-debug 1,234 7/6/2021
9.0.0 4,459 6/6/2021
9.0.0-debug 1,213 6/6/2021
9.0.0-beta4 1,887 1/15/2021
9.0.0-beta3 1,993 12/19/2020
9.0.0-beta2 1,516 10/9/2020
9.0.0-beta1 1,637 8/1/2020
9.0.0-alpha9 1,653 7/25/2020
9.0.0-alpha8 1,362 7/13/2020
9.0.0-alpha7 1,665 7/11/2020
9.0.0-alpha6 1,707 5/28/2020
9.0.0-alpha5 1,508 5/26/2020
9.0.0-alpha4 1,384 5/1/2020
9.0.0-alpha3 1,544 5/1/2020
9.0.0-alpha2 1,473 3/14/2020
9.0.0-alpha1 1,825 1/26/2020
8.99.3 3,637 8/15/2020
8.99.3-debug 1,427 8/15/2020
8.99.2 1,744 7/14/2020
8.99.2-debug 1,381 7/14/2020
8.99.1 2,374 4/11/2020
8.99.1-debug 1,388 4/11/2020
8.99.0 2,412 11/27/2019
8.99.0-debug 1,386 11/27/2019
8.9.1 3,740 11/5/2019
8.9.1-debug 1,376 11/5/2019
8.9.0 2,124 9/7/2019
8.9.0-debug 1,571 9/7/2019
8.8.1 2,958 7/28/2019
8.8.1-debug 1,553 7/28/2019
8.8.0 2,306 7/27/2019
8.8.0-debug 1,497 7/27/2019
8.7.1 1,874 6/22/2019
8.7.1-debug 1,553 6/22/2019
8.7.0 1,732 6/22/2019
8.7.0-debug 1,573 6/22/2019
8.6.0 1,994 4/14/2019
8.6.0-debug 1,580 4/14/2019
8.5.0 1,901 4/2/2019
8.5.0-debug 1,606 4/2/2019
8.4.1 1,859 3/19/2019
8.4.1-debug 1,639 3/19/2019
8.4.0 1,725 3/17/2019
8.4.0-debug 1,574 3/17/2019
8.3.0 1,820 3/10/2019
8.3.0-debug 1,568 3/10/2019
8.2.0 1,862 3/2/2019
8.2.0-debug 1,641 3/2/2019
8.1.0 1,824 2/28/2019
8.1.0-debug 1,564 2/28/2019
8.0.0 1,908 2/24/2019
8.0.0-pre5 1,611 2/19/2019
8.0.0-pre4 1,649 1/31/2019
8.0.0-pre2 1,692 12/30/2018
8.0.0-pre1 1,658 12/30/2018
7.3.0 1,983 12/29/2018
7.2.0 2,065 11/20/2018
7.1.0 2,108 10/19/2018
7.0.4 2,057 9/8/2018
7.0.3 1,921 9/8/2018
7.0.2 2,251 8/31/2018
7.0.0 2,033 8/29/2018
7.0.0-pre1 1,741 8/22/2018
6.5.0 2,219 6/12/2018
6.4.11 2,266 4/13/2018
6.4.11-pre1 2,067 4/6/2018
6.4.10 2,230 3/18/2018
6.4.9 2,181 3/18/2018
6.4.8 2,149 3/18/2018
6.4.7 2,216 3/16/2018
6.4.6 2,426 2/14/2018
6.4.5 2,239 2/3/2018
6.4.3 2,218 11/14/2017
6.4.2 2,312 8/11/2017
6.4.1 2,127 8/10/2017
6.4.0 2,212 7/25/2017
6.3.0 2,232 6/9/2017
6.2.2 2,237 5/20/2017
6.2.1 2,346 4/23/2017
6.2.0 2,159 4/22/2017
6.1.4 2,158 4/17/2017
6.1.3 2,852 4/3/2017
6.1.2 2,126 4/1/2017
6.1.1 2,092 4/1/2017
6.1.0 2,106 3/31/2017
6.0.1 2,227 3/19/2017
6.0.0 2,036 3/18/2017

- Added new Palette and Timer classes.
     - Added extension method to ColorGradient that returns a Color[] based on the stops.
     - Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
     - Fixed effect manager remove methods.
     - Fixed mouse processing other consoles after it was found over the top-most
     - Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
     - MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
     - Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)
     ## 6.4.5
     - Added SadConsole.GameHelpers.Directions class and helpers.
     - SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
     - Lines can be auto connected through static SurfaceEditor.ConnectLines method.
     - Promoted a bunch of private members for the Window class to protected.
     - Window title row can be positioned by the class now. Use the protected titleLocationY variable.
     - ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
     ## 6.4.6
     - Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
     - Keyboard input was reversing '[' with '{' and ']' with '}'
     - Controls now refresh when you change the theme with Control.Theme = variable.
     ## 6.4.7
     - Fixed keyboard problem with selection button.
     - Font class now has a link back to the FontMaster instance.
     - Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
     - Added a Mouse.Clear to clear state (like keyboard has)
     - Game has a OnDestroy callback now for when the game starts to shut down.
     - VirtualCursor bugs fixed. Also supports print effects again.
     - DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
     - VirtualCursor uses the solid square character as default now instead of underscore.
     - FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
     - Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.