SadConsole 6.4.10
See the version list below for details.
dotnet add package SadConsole --version 6.4.10
NuGet\Install-Package SadConsole -Version 6.4.10
<PackageReference Include="SadConsole" Version="6.4.10" />
<PackageVersion Include="SadConsole" Version="6.4.10" />
<PackageReference Include="SadConsole" />
paket add SadConsole --version 6.4.10
#r "nuget: SadConsole, 6.4.10"
#:package SadConsole@6.4.10
#addin nuget:?package=SadConsole&version=6.4.10
#tool nuget:?package=SadConsole&version=6.4.10
A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET Framework | net is compatible. |
| Universal Windows Platform | uap10 is compatible. |
This package has no dependencies.
NuGet packages (10)
Showing the top 5 NuGet packages that depend on SadConsole:
| Package | Downloads |
|---|---|
|
SadConsole.Host.MonoGame
A graphics hosting library for SadConsole that targets MonoGame. |
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SadConsole.Extended
A library of common classes that extend SadConsole with new controls, windows, and more. |
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SadConsole.Host.SFML
A graphics hosting library for SadConsole that targets SFML. |
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SadConsole.GoRogueHelpers
A helper library for SadConsole games built with GoRogue. |
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TheSadRogue.Integration
An official integration library for using GoRogue and SadConsole together to create a roguelike. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated | |
|---|---|---|---|
| 10.10.1 | 362 | 5/30/2026 | |
| 10.10.0 | 310 | 5/25/2026 | |
| 10.9.0 | 1,628 | 3/29/2026 | |
| 10.8.0 | 812 | 1/19/2026 | |
| 10.8.0-debug | 199 | 1/19/2026 | |
| 10.7.0 | 726 | 11/15/2025 | |
| 10.7.0-debug | 263 | 11/15/2025 | |
| 10.6.0 | 2,531 | 8/9/2025 | |
| 10.6.0-debug | 278 | 8/9/2025 | |
| 10.5.0 | 2,724 | 12/7/2024 | |
| 10.5.0-debug | 309 | 12/7/2024 | |
| 10.4.2 | 451 | 10/24/2024 | |
| 10.4.2-debug | 234 | 10/24/2024 | |
| 10.4.1 | 1,636 | 6/13/2024 | |
| 10.4.1-debug | 334 | 6/13/2024 | |
| 10.4.0 | 1,706 | 3/31/2024 | |
| 10.4.0-debug | 364 | 3/31/2024 | |
| 10.0.3 | 870 | 3/14/2024 | |
| 6.4.10 | 2,960 | 3/18/2018 | |
| 0.0.1-test | 211 | 3/29/2026 |
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.8
- Added Settings.WindowMinimumSize.
## 6.4.9
- Added WindowResized event to the Game class.
- Added some new color extension methods (clear channel, alpha only).
## 6.4.10
- Fixed WindowResized event to actually be event!