SadConsole 6.4.11
See the version list below for details.
dotnet add package SadConsole --version 6.4.11
NuGet\Install-Package SadConsole -Version 6.4.11
<PackageReference Include="SadConsole" Version="6.4.11" />
<PackageVersion Include="SadConsole" Version="6.4.11" />
<PackageReference Include="SadConsole" />
paket add SadConsole --version 6.4.11
#r "nuget: SadConsole, 6.4.11"
#addin nuget:?package=SadConsole&version=6.4.11
#tool nuget:?package=SadConsole&version=6.4.11
A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
Universal Windows Platform | uap10 is compatible. |
This package has no dependencies.
NuGet packages (8)
Showing the top 5 NuGet packages that depend on SadConsole:
Package | Downloads |
---|---|
SadConsole.Extended
A library of common classes that extend SadConsole with new controls, windows, and more. |
|
SadConsole.Host.MonoGame
A graphics hosting library for SadConsole that targets MonoGame. |
|
SadConsole.Host.SFML
A graphics hosting library for SadConsole that targets SFML. |
|
SadConsole.GoRogueHelpers
A helper library for SadConsole games built with GoRogue. |
|
TheSadRogue.Integration
An official integration library for using GoRogue and SadConsole together to create a roguelike. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated | |
---|---|---|---|
10.5.0 | 1,425 | 12/7/2024 | |
10.5.0-debug | 117 | 12/7/2024 | |
10.4.2 | 272 | 10/24/2024 | |
10.4.2-debug | 99 | 10/24/2024 | |
10.4.1 | 1,384 | 6/13/2024 | |
10.4.1-debug | 159 | 6/13/2024 | |
10.4.0 | 1,411 | 3/31/2024 | |
10.4.0-debug | 216 | 3/31/2024 | |
10.0.3 | 511 | 3/14/2024 | |
10.0.3-debug | 263 | 3/14/2024 | |
10.0.2 | 1,611 | 11/10/2023 | |
10.0.2-debug | 881 | 11/10/2023 | |
10.0.1 | 762 | 11/10/2023 | |
10.0.1-debug | 727 | 11/10/2023 | |
10.0.0 | 1,836 | 10/29/2023 | |
10.0.0-debug | 994 | 10/29/2023 | |
10.0.0-beta3-debug | 1,106 | 10/14/2023 | |
10.0.0-beta3 | 1,071 | 10/14/2023 | |
10.0.0-beta2-debug | 1,064 | 10/11/2023 | |
10.0.0-beta2 | 1,084 | 10/11/2023 | |
10.0.0-beta1-debug | 1,087 | 10/11/2023 | |
10.0.0-beta1 | 1,121 | 10/11/2023 | |
10.0.0-alpha4-debug | 1,376 | 8/26/2023 | |
10.0.0-alpha4 | 1,312 | 8/26/2023 | |
10.0.0-alpha3-debug | 1,224 | 8/26/2023 | |
10.0.0-alpha3 | 1,239 | 8/26/2023 | |
10.0.0-alpha2-debug | 1,617 | 6/18/2023 | |
10.0.0-alpha2 | 1,405 | 6/18/2023 | |
10.0.0-alpha1-debug | 1,520 | 6/4/2023 | |
9.2.2 | 5,193 | 1/22/2022 | |
9.2.2-debug | 1,219 | 1/22/2022 | |
9.2.1 | 2,484 | 1/4/2022 | |
9.2.0 | 3,357 | 12/31/2021 | |
9.2.0-debug | 1,109 | 12/31/2021 | |
9.1.1 | 5,449 | 8/7/2021 | |
9.1.1-debug | 1,299 | 8/7/2021 | |
9.1.0 | 2,168 | 7/6/2021 | |
9.1.0-debug | 1,288 | 7/6/2021 | |
9.0.0 | 4,692 | 6/6/2021 | |
9.0.0-debug | 1,288 | 6/6/2021 | |
9.0.0-beta4 | 1,986 | 1/15/2021 | |
9.0.0-beta3 | 2,103 | 12/19/2020 | |
9.0.0-beta2 | 1,614 | 10/9/2020 | |
9.0.0-beta1 | 1,732 | 8/1/2020 | |
9.0.0-alpha9 | 1,744 | 7/25/2020 | |
9.0.0-alpha8 | 1,440 | 7/13/2020 | |
9.0.0-alpha7 | 1,771 | 7/11/2020 | |
9.0.0-alpha6 | 1,810 | 5/28/2020 | |
9.0.0-alpha5 | 1,601 | 5/26/2020 | |
9.0.0-alpha4 | 1,448 | 5/1/2020 | |
9.0.0-alpha3 | 1,644 | 5/1/2020 | |
9.0.0-alpha2 | 1,564 | 3/14/2020 | |
9.0.0-alpha1 | 1,966 | 1/26/2020 | |
8.99.3 | 3,788 | 8/15/2020 | |
8.99.3-debug | 1,487 | 8/15/2020 | |
8.99.2 | 1,819 | 7/14/2020 | |
8.99.2-debug | 1,446 | 7/14/2020 | |
8.99.1 | 2,497 | 4/11/2020 | |
8.99.1-debug | 1,453 | 4/11/2020 | |
8.99.0 | 2,545 | 11/27/2019 | |
8.99.0-debug | 1,452 | 11/27/2019 | |
8.9.1 | 3,918 | 11/5/2019 | |
8.9.1-debug | 1,455 | 11/5/2019 | |
8.9.0 | 2,266 | 9/7/2019 | |
8.9.0-debug | 1,692 | 9/7/2019 | |
8.8.1 | 3,121 | 7/28/2019 | |
8.8.1-debug | 1,653 | 7/28/2019 | |
8.8.0 | 2,432 | 7/27/2019 | |
8.8.0-debug | 1,591 | 7/27/2019 | |
8.7.1 | 1,997 | 6/22/2019 | |
8.7.1-debug | 1,656 | 6/22/2019 | |
8.7.0 | 1,837 | 6/22/2019 | |
8.7.0-debug | 1,674 | 6/22/2019 | |
8.6.0 | 2,120 | 4/14/2019 | |
8.6.0-debug | 1,681 | 4/14/2019 | |
8.5.0 | 2,015 | 4/2/2019 | |
8.5.0-debug | 1,706 | 4/2/2019 | |
8.4.1 | 1,975 | 3/19/2019 | |
8.4.1-debug | 1,744 | 3/19/2019 | |
8.4.0 | 1,836 | 3/17/2019 | |
8.4.0-debug | 1,694 | 3/17/2019 | |
8.3.0 | 1,943 | 3/10/2019 | |
8.3.0-debug | 1,668 | 3/10/2019 | |
8.2.0 | 1,979 | 3/2/2019 | |
8.2.0-debug | 1,747 | 3/2/2019 | |
8.1.0 | 1,937 | 2/28/2019 | |
8.1.0-debug | 1,666 | 2/28/2019 | |
8.0.0 | 2,038 | 2/24/2019 | |
8.0.0-pre5 | 1,717 | 2/19/2019 | |
8.0.0-pre4 | 1,749 | 1/31/2019 | |
8.0.0-pre2 | 1,799 | 12/30/2018 | |
8.0.0-pre1 | 1,767 | 12/30/2018 | |
7.3.0 | 2,066 | 12/29/2018 | |
7.2.0 | 2,198 | 11/20/2018 | |
7.1.0 | 2,234 | 10/19/2018 | |
7.0.4 | 2,183 | 9/8/2018 | |
7.0.3 | 2,042 | 9/8/2018 | |
7.0.2 | 2,399 | 8/31/2018 | |
7.0.0 | 2,137 | 8/29/2018 | |
7.0.0-pre1 | 1,866 | 8/22/2018 | |
6.5.0 | 2,415 | 6/12/2018 | |
6.4.11 | 2,504 | 4/13/2018 | |
6.4.11-pre1 | 2,289 | 4/6/2018 | |
6.4.10 | 2,458 | 3/18/2018 | |
6.4.9 | 2,414 | 3/18/2018 | |
6.4.8 | 2,386 | 3/18/2018 | |
6.4.7 | 2,464 | 3/16/2018 | |
6.4.6 | 2,682 | 2/14/2018 | |
6.4.5 | 2,482 | 2/3/2018 | |
6.4.3 | 2,410 | 11/14/2017 | |
6.4.2 | 2,495 | 8/11/2017 | |
6.4.1 | 2,317 | 8/10/2017 | |
6.4.0 | 2,395 | 7/25/2017 | |
6.3.0 | 2,413 | 6/9/2017 | |
6.2.2 | 2,425 | 5/20/2017 | |
6.2.1 | 2,536 | 4/23/2017 | |
6.2.0 | 2,339 | 4/22/2017 | |
6.1.4 | 2,337 | 4/17/2017 | |
6.1.3 | 3,034 | 4/3/2017 | |
6.1.2 | 2,320 | 4/1/2017 | |
6.1.1 | 2,266 | 4/1/2017 | |
6.1.0 | 2,287 | 3/31/2017 | |
6.0.1 | 2,409 | 3/19/2017 | |
6.0.0 | 2,184 | 3/18/2017 |
## 6.4.11
- Fixed bug in mouse processing (thanks VGA256)
## 6.4.10
- Fixed WindowResized event to actually be event!
## 6.4.9
- Added WindowResized event to the Game class.
- Added some new color extension methods (clear channel, alpha only).
## 6.4.8
- Added Settings.WindowMinimumSize.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.4
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)