SadConsole 6.4.11

.NET Framework
Suggested Alternatives

SadConsole 8.99.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole --version 6.4.11
NuGet\Install-Package SadConsole -Version 6.4.11
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole" Version="6.4.11" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole --version 6.4.11
#r "nuget: SadConsole, 6.4.11"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=6.4.11

// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=6.4.11

A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Universal Windows Platform uap10 is compatible. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on SadConsole:

Package Downloads
SadCanvas

A canvas class that works with SadConsole and MonoGame host.

SadConsole.Host.MonoGame

A graphics hosting library for SadConsole that targets MonoGame.

SadConsole.Host.SFML

A graphics hosting library for SadConsole that targets SFML.

SadConsole.Extended

A library of common classes that extend SadConsole with new controls, windows, and more.

SadConsole.GoRogueHelpers

A helper library for SadConsole games built with GoRogue.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
10.0.0-alpha4-debug 291 8/26/2023
10.0.0-alpha4 256 8/26/2023
10.0.0-alpha3-debug 211 8/26/2023
10.0.0-alpha3 195 8/26/2023
10.0.0-alpha2-debug 469 6/18/2023
10.0.0-alpha2 383 6/18/2023
10.0.0-alpha1-debug 463 6/4/2023
9.2.2 3,245 1/22/2022
9.2.2-debug 365 1/22/2022
9.2.1 1,250 1/4/2022
9.2.0 1,742 12/31/2021
9.2.0-debug 319 12/31/2021
9.1.1 2,977 8/7/2021
9.1.1-debug 457 8/7/2021
9.1.0 1,154 7/6/2021
9.1.0-debug 460 7/6/2021
9.0.0 2,308 6/6/2021
9.0.0-debug 447 6/6/2021
9.0.0-beta4 765 1/15/2021
9.0.0-beta3 800 12/19/2020
9.0.0-beta2 658 10/9/2020
9.0.0-beta1 742 8/1/2020
9.0.0-alpha9 761 7/25/2020
9.0.0-alpha8 575 7/13/2020
9.0.0-alpha7 738 7/11/2020
9.0.0-alpha6 782 5/28/2020
9.0.0-alpha5 692 5/26/2020
9.0.0-alpha4 588 5/1/2020
9.0.0-alpha3 661 5/1/2020
9.0.0-alpha2 627 3/14/2020
9.0.0-alpha1 930 1/26/2020
8.99.3 2,757 8/15/2020
8.99.3-debug 603 8/15/2020
8.99.2 931 7/14/2020
8.99.2-debug 565 7/14/2020
8.99.1 1,542 4/11/2020
8.99.1-debug 642 4/11/2020
8.99.0 1,575 11/27/2019
8.99.0-debug 612 11/27/2019
8.9.1 1,609 11/5/2019
8.9.1-debug 615 11/5/2019
8.9.0 1,306 9/7/2019
8.9.0-debug 770 9/7/2019
8.8.1 1,411 7/28/2019
8.8.1-debug 769 7/28/2019
8.8.0 1,046 7/27/2019
8.8.0-debug 749 7/27/2019
8.7.1 1,078 6/22/2019
8.7.1-debug 773 6/22/2019
8.7.0 949 6/22/2019
8.7.0-debug 772 6/22/2019
8.6.0 1,214 4/14/2019
8.6.0-debug 799 4/14/2019
8.5.0 1,101 4/2/2019
8.5.0-debug 839 4/2/2019
8.4.1 1,049 3/19/2019
8.4.1-debug 805 3/19/2019
8.4.0 954 3/17/2019
8.4.0-debug 797 3/17/2019
8.3.0 1,030 3/10/2019
8.3.0-debug 817 3/10/2019
8.2.0 1,034 3/2/2019
8.2.0-debug 824 3/2/2019
8.1.0 1,034 2/28/2019
8.1.0-debug 782 2/28/2019
8.0.0 1,109 2/24/2019
8.0.0-pre5 871 2/19/2019
8.0.0-pre4 861 1/31/2019
8.0.0-pre2 909 12/30/2018
8.0.0-pre1 864 12/30/2018
7.3.0 1,163 12/29/2018
7.2.0 1,251 11/20/2018
7.1.0 1,298 10/19/2018
7.0.4 1,250 9/8/2018
7.0.3 1,157 9/8/2018
7.0.2 1,473 8/31/2018
7.0.0 1,213 8/29/2018
7.0.0-pre1 963 8/22/2018
6.5.0 1,395 6/12/2018
6.4.11 1,497 4/13/2018
6.4.11-pre1 1,266 4/6/2018
6.4.10 1,430 3/18/2018
6.4.9 1,337 3/18/2018
6.4.8 1,352 3/18/2018
6.4.7 1,383 3/16/2018
6.4.6 1,595 2/14/2018
6.4.5 1,443 2/3/2018
6.4.3 1,407 11/14/2017
6.4.2 1,490 8/11/2017
6.4.1 1,331 8/10/2017
6.4.0 1,380 7/25/2017
6.3.0 1,453 6/9/2017
6.2.2 1,394 5/20/2017
6.2.1 1,493 4/23/2017
6.2.0 1,337 4/22/2017
6.1.4 1,364 4/17/2017
6.1.3 2,017 4/3/2017
6.1.2 1,337 4/1/2017
6.1.1 1,334 4/1/2017
6.1.0 1,280 3/31/2017
6.0.1 1,401 3/19/2017
6.0.0 1,291 3/18/2017

## 6.4.11
- Fixed bug in mouse processing (thanks VGA256)
## 6.4.10
- Fixed WindowResized event to actually be event!
## 6.4.9
- Added WindowResized event to the Game class.
- Added some new color extension methods (clear channel, alpha only).
## 6.4.8
- Added Settings.WindowMinimumSize.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.4
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)